An asphalt and painted line material I created for Train Sim World, a simulation game developed using Unreal Engine 4.
These materials were created for use on train station platforms. As the platforms were so long, I was careful to ensure the repeat of the textures weren't obvious over such a large area. The yellow painted line was assigned to a row of polygons floating slightly above the platform.
All work was carried out in Quixel Suite. Normal maps and ambient occlusions bakes were first created in NDO, then they were taken through the standard PBR workflow in DDO.