A clean brick material I created for Train Sim World, a simulation game developed using Unreal Engine 4.
This material was created for use on several of the main train stations in the game. Unfortunately, we were unable to use parallax or displacement mapping techniques in-game for performance reasons. To combat this, I wanted to put a lot of effort into the normal map to really bring the bricks out. I have shown images with and without displacement mapping for reference.
All work was carried out in Quixel Suite. Normal maps and ambient occlusions bakes were first created in NDO, then they were taken through the standard PBR workflow in DDO. A height map was later generated in NDO purely for producing a higher quality final render.