A shelter I created for Train Sim World, a simulation game developed using Unreal Engine 4.
This prop was created to sit on a station platform, hence the lack of ground texture inside. It was also made with modularity in mind though as the door was made a standard size and using its own material so it could be placed on many other buildings in the game. The glass windows don't appear in the UVs as they used a separate pre-made glass shader in the engine.
Modelling and high poly bakes were done in 3ds Max and Blender, then it was taken through the standard PBR workflow in Quixel Suite.