An elevator door and exterior I created for Train Sim World, a simulation game developed using Unreal Engine 4.
This prop was created to fit underneath a particular canopy at a train station in the game. It was made with two different materials; one for the yellow panels and one for the metal door section itself. This aided with fidelity and also made the door section useable in other places on its own.
Modelling and high poly bakes were done in 3ds Max and Blender, then it was taken through the standard PBR workflow in Quixel Suite.